![]() The clear focus here is on co-op gameplay. ![]() The giant hordes of zombies do look grand, though, and World War Z is able to handle them without framerate stutters unless you're standing in the middle of a particularly large group. There's your abandoned tunnel with scaffolding and debris, the abandoned house with scaffolding and debris, the narrow street with scaffolding and debris. Assets are generously reused, but to be fair this is a criticism you could lob at any zombie game. None of it is groundbreaking stuff, but it's fun in a simple, rather, er, braindead way. Position defence is the highlight of most missions for providing scenes like this.Įach campaign contains at least one mission with an objective other than 'shoot things' - in New York's subway tunnels you have to find a key on a dead body while you're wading through poisonous gas, in Russia you have to find a set of switches to unlock your escape route. As much fun as it is to watch Ian Higton jump a foot into the air whenever that happens, the fact that AI-controller team members will constantly remark on a creeper nearby but never be the first to enter a room is simply annoying when you're playing by yourself. My favourite zombie to hate is the creeper, who jumps at the first person who enters a room, most commonly from some dark unseen corner. Most normal zombies are no match for you, but there are some special zombies: Gas Bags are zombies in HAZMAT suits that release a poisonous gas when shot, Bulls charge at you and smash you into the ground until someone takes them out, while Screamers are hardwired to a megaphone (!) and will attract fellow shamblers until you shut them up. Levels also have several missions where simply hold your ground while the zombies advance, granting you additional defences such as electric fences and auto turrets during such bouts. I wasn't focusing on this gentleman here, can you blame me.Įach level's layout provides enough variety to stave off immediate boredom the hallways of a museum in Russia make for slightly different play than a harbour in Tokyo, for example. Generally there will always be an opportunity to take down a giant tower of zombies climbing up a wall or a wave of zombies that eventually comes up against and spills over a rickety fence, or even the polite zombie queue that waits to have their go at you in narrow hallways. The 11 missions in the campaign feature roughly the same gameplay. In each of the four different locations you lead a group of survivors to safety, though judging by their skill at handling themselves in a zombie pandemic they would probably be fine if just left where they are. It cuts out all the narrative finger wagging and simply unleashes you at hundreds and hundreds of zombies. Incidentally, this is exactly what World War Z wants you to do. All I have to do is apply my skills to a thoroughly familiar concept.
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